Allace’s Revelations, Volume 1

This is going to be something I’ll post every now and again, because I’m interested in creating more things (and it is most DEFINITELY not an easy source of content. Nope, not at all!)

Allace’s Revelations is the name given to the writings of Allace Everfell, a Yuan-ti Pureblood Sorcerer, as she invariably found herself travelling far and wide with all sorts of companions. As a women who ever dealt in half-truths and lies, it is hard to ascertain how she exactly came across these discoveries, or whether one is to believe the postscripts affixed to these discoveries. But what is certain is that the discovery of these spells are a boon to the arcane studies.

Photo by Olha Ruskykh from Pexels

Spell #1

Knight

3rd level evocation

Casting Time: 1 bonus action

Range: 10 feet

Components: V S

Duration: 1 minute

Classes: Cleric

You create a floating, spectral guardian to protect you from harm for the Duration. It has HP equal to 10 x your character’s level and AC equal to 14 + your proficiency bonus, and all attacks that directly target you are instead directed towards the spectral guardian.

If the damage taken exceeds its remaining health, you must make a constitution saving throw or take the rest of the damage. Regardless of success or failure, the spell then ends.

At Higher Levels: When you cast this spell using a spell slot 4th level or higher, you can confer the benefits of Knight to one additional creature for each slot level above the 3rd.

Allace’s note: After my third journey through the Smiling Sea of Derg, I came to dread any further encounter with the Nautical Knights. Prior to House Jormungandr’s intervention, the Knights were little more than petty pirates, determined to make us “landwalkers” pay for the privilege of using their waters! Not that I am opposed to paying the necessary tithe, but when some cocksure adventurer thinks they can best the Nautical Knights in their their element – and they almost always certainly try – it quickly becomes a problem for any innocent bystanders, such as myself, simply trying to get past. Having a dashing knight at hand would certainly help, but needs must.

Spell #2

Where this Flower Blooms

2nd level evocation

Casting Time: 1 action

Range: 60 feet

Components: V M (a flower seed)

Duration: 1 minute

Classes: Sorcerer, Bard

A 20-foot-patch of multi-coloured flowers occupies a point you choose within range. Each creature of your choice within the patch of flowers must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by the patch of flowers, and the creature’s speed is reduced to 0. The charm is dispelled if it leaves the patch of flowers.

When the spell ends, the patch of flowers become non-magical and remain as long as it is in a place that can sustain plant life. Otherwise, it withers and dies away.

Allace’s note: The scholars of Castanea are renown for their non-violent methods of resolving conflict, but their largest claim to fame happens to be the fields named Peacegarden. They, supposedly, developed it with assistance from the fae. Which would handily explain why, when entering Peacegarden, it is near impossible to commit a perceived act of violence. But wouldn’t such a condition be subjective? Or does it simply impose the caster’s idea of violence upon those who enter? I think I’ll pay a visit to an old pixie friend of mine. Perhaps they’ll be able to shed some light on this matter.

Spell #3

Reign

6th level transmutation

Casting Time: 1 action

Range: Self

Components: V M (a drop of your blood)

Duration: Concentration, up to 1 minute

Classes: Wizard, Bard, Sorcerer, Cleric, Paladin

Until the spell ends, you gain advantage on all attack rolls and saving throws. When you damage a creature while under the influence of Reign, the creature must make a Wisdom saving throw or be Frightened until the end of their next turn.

Allace’s note: It is interesting what people will risk their lives for. For some, they would risk their lives over petty things – pride being one of the most common ones. I’ve seen it happen all too often, budding upstarts having their adventure ended in a grimy tavern before it properly began. But what is most interesting is the lengths some go for the people they care for. Picking up their weapon against insurmountable odds is not virtuous, nor is it particularly interesting. But when they get up, time and time again, after suffering blow after blow, inching their way closer to death in search of some abstraction sense of retribution? As the person fades away, their determination only burns ever brighter. Not many things scare me, mind you, but I’d rather be anywhere else than in front of a person like that.

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